DT - Paper and Boards - Key Stage 4
Design and Technology, at Glyn School, should equip students with the skills to design and make products that meet the particular needs of context and user group. It should encourage all students to be better problem solvers and understand that good design can help solve problems for future generations. Students will be equipped to consider the wider needs of society through responsible, ethical and sustainable design. It should foster a love of learning around how things are made and the changing factors that continue to influence the design process.
Head of Design Technology | Mr M Toye | M.Toye@glynschool.org |
Why study this subject?
This course provides opportunities for students to develop an awareness of the nature and significant importance of Design and Technology in a rapidly changing society.
It enables students to apply theoretical knowledge of the subject in a practical context, while developing design and making skills.
Which is right for me - Timber and Boards or Papers and Boards?
Timbers and Boards
This course will help you to understand and appreciate the design and manufacture of products, making you a more discriminating purchaser. You will also learn to solve problems practically, while making useful items for consumers.
- It will help you to be creative in your approach and you will use computers to help with your design ideas and in creating products. You will learn to use CAD packages and the laser cutter to help produce professional products from your designs.
- You will learn about a range of materials including modern materials and how they respond to changes in temperature, light or pressure.
- You will gain practical skills which will be useful in a wide range of jobs, in further study of Design and Technology and in your personal life.
Papers and Boards
This course will help you to understand and appreciate the design and manufacture of products, making you a more discriminating purchaser.
- It will help you to be creative in your approach and you will use computers to help with your design ideas and in creating products. You will solve problems by making and will use CAD programs, as well as industry standard software such as Photoshop and CAM machinery, and the laser cutter, to make professional Graphic Products
- You will learn about a range of materials, including modern materials and how they respond to changes in temperature, light or pressure.
- You will gain skills which will be useful in a wide range of jobs, in further study of Design and Technology and in your personal life
- You will focus on topics such as a point of sale display, CD, DVD and games packaging, as well as many other graphic products.
- An ability to draw is useful as well a problem solving demeanour.
Year 10 sequence of lessons
Term 1 - Horror Book Cover
Term 2 - Top Trumps
Students combine both graphical skills and theory in these projects to create a book cover that is designed for a chosen end user. The project fully reinforces CAD CAM techniques. CAD skills are developed by experiencing different programmes starting with a basic layout then progressing to a 3D net to be designed on Photopea which includes dimensions and a wider range of software tools etc. This is then printed and made into a 3D shape using hand skills. Theory topics are covered such as papers and adhesives etc. The theory will be covered with specific theory lessons at appropriate times within the making of the products. Timings will reinforce the learnings of theory with the experience of making, wider areas will be covered to continue to share the specification with students.
Year 11 sequence of lessons
Year 11: All Material Areas
The main focus of this year is the NEA task that students undertake. This is designed to provide an opportunity for students to practise all of the skills they have acquired so far. This will give students free reign to identify a problem, research, pose solutions and then test these iteratively to define the ‘best’ solution to the problem. They will then undertake the build, using the skills taught from all the previous years – including CAD/CAM and then evaluate the success of the project and suggest improvements based on this analysis.